Vampire squid part 5
In this portion I creates the other side and joined the 2 half’s and I refined the seam. I made all my last minutes changes to the surface and started making the rig for the body, fins and tentacles. I made them (bones) with a 3D chain to allow it limitless movements in every direction. This will be the last post with the tentacles straitened out!!
Vampire squid part 4
Vampire squid part 3
For this section I worked on flowing out all the necessary geometry for the tentacles and pulled out new polygons for the tips. This will make it possible to create the reverse side more accurately. There is still some added geometry needed around the sides of the tentacles to better defines them from the webs lying between.
Vampire squid Start
This is a new project for use on my upcoming demo reel, this is a 3-week project from start to finish and I am making this character animate able so it will also need a bone rig as well. This is a real live ocean dweller that has adapted to living at great depths over millions of years. I will be texturing it accurately in Z Brush in the following weeks for a highly defined skin result.
Main body construction required accurate side view of the animal. Most all of my visual reference is video documentaries, they are highly defined and the actions in each film visually describe the animal very well for animation.
Van Dam Z brush
Z Brush Practice
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