The dress was looking weird so I just changed it quik.
Drill 6 Part 8
I have made the texture for the dress in ostridge skin from a sample of upholstery that my gave me, I'm going to make the entire texture bigger so don't worrie. I have changed all the rivets in the entire character to pitted silver!! The scene isn’t properly lit yet so the renders are as plain as they will ever get. I will obviously do good renders at the end for the 12 hours. We finally will be taking a z-brush class this semester so I might be able to use this for a weekly project just to apply displacement and bump maps properly. I also texture the chest plate and straps, everything so far is hand painted without filters!!
Drill 6 try 1 Part 7
Here is what I have rounding off-hour 7; I have done all the painting on the arm armor and the weird ball on the helmet. I'm going to try and do the dress and the boots next. The skin on the body is yet to be unwrapped, that will be the hardest by far and the most complicated to paint. Once I get the PSD on the object, any changes will be made near the end as long as the main texture is in a PSD they are not set in stone!!
Drill 6 try 1 Part 6
Drill 6 try 1 Part 5
Drill 6 try 1 Part 4
Here is how it looks for the unwrap. The armor under the glove on the right side is unwrapped, I also unwrapped the boots. This is the first time IV done this much unwrapping so...I plan to work swiftly into Photoshop with all the texture stamps pre-loaded all at once for painting. That will still be a few steps away.
Drill 6 Try 1 Part 2
Drill 6 try 1 part 2
Here is what I had after 2nd hour completed; the pieces that I have unwrapped are black with red swiggles to show that I have a PSD preloaded to that object made from the stamped UV. The unwraps took most all the time doing it face by face and then reconnecting the pieces and straitening them all out, I had to stop here and there just to check the DVD for the odd thing so sitting time was actually longer. I put in the projections off the UV stamp to show that I did it properly.
>:D
>:D
Drill 6 try 1 part 1
I have UV maps to show my first hours texture progress; they are not all complete yet so ill show UV maps on hour 2. I have to leave the school now so ill be posting starting in the morning until 5 in the afternoon. The character will be just as it is shown in the paintings on the earlier posts. If I only knew Z brush......... next semester!!
Drill 6 try 1 Part 0
Willy the Raccoon's character
Willy the Raccoon's character sheet for Maria's Animation and our anpro class. I modeled this character and Justin modeled the firefly. The character is displayed with non subdivided polygons, when I finish the logo for his jacket ill post another smoothed one for yal to see. The character (will-might) have fur by the time we finish the short....we hope!!!, so keep that in mind. I-oh-render away!! >:D
Nebula's today renders/screen shots
Nebula Scooter WIP
Drill 5 Try 2 Part 6
Drill 5 Try 2 Part 5b
Drill 5 Try 2 stating Part 5
Drill 5 Try 2 Part 4
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