Drill 5 Try 2 Part 3

Here is another hour’s work for this project. I basically ran more geometry and refined the shapes better. I still haven't done anything towards getting a reference model so some things might still need tweaking. I will post now and will not be posting until later, I will still be attempting to finish the modeling tonight to allow proper time for texturing tomorrow. I will also be watching a few DVD's on character creating and anatomy as well tonight. I hope on the next post to have her gloves and mid section clothing totally blocked out!! The chest had allot of pressing on it from the front so I had to model that into her now to get going on the cloths for part 4.








Drill 5 try 2 Part 2

Hey all you soggy bogglers!!! This is the second hour completed for this character, I blocked out the geometry of the body to get everything flowing and it’s going not to bad so far. I only have a reference for the front at this time so in order to go further I will have to import some side shots of a real person to get the torso just right. Don’t worry; none of the details are in yet because I didn’t want to waste time fighting with all the geometry so the next post will be more defined around her chest. None of her armor will be contained in the body geometry so that will help as well!!




Drill 5 try 2 part 1

This is my second attempt at Drill 5; this character is a little more appealing. These pictures are from one hour in. The original character is from a book I own called “Brom Darkwerks” . She will only have 2 arms, in the one shot I rotated the arm as it makes a better model!!






Drill 5 part 3



This is what I had after 6 hours, no much…… I finished naming everything and properly parenting all the parts before I did my final shots. I didn’t want to leave the program until everything was finished and moveable independently. The grill on the mouth was the only thing that wasn’t modeled, I didn’t know if it would be better to texture that part or model it as a separated piece to save looping the geometry on the head….. The panels on his back would be done with textures as well. If you have suggestions please comment.


The next step in class tomorow is the texturing!!! I was done on tuesday, just posting it all now.

Drill 5 part 2





Drill 5 part 1

This is a robot droid that I created for digital painting a few semesters back, I chose him for this exercise because I wanted to do something original. He was harder that I thought to model, all the geometry around his abdomen took the longest.





part 2 drill 4

continued.....................................................................................................................................................



more pics in series, i had the most problem with the ear :(




Face - Drill 4

Here is the first attempt at drill 4

It sucks!!!! no need to grade because im doing it agian........................










continued..............................................................................................................................................

Hand, drill 3





This is my third drill, its hard to see all the detail without the textures on it.

Swaby the pissed off fur ball 16 frame walk cycle

This is another walk cycle that I did in second semester. This one is a 16 frame w/s that can loop endlessly!! The character was created for an animation I will develop later.

Pink panther walk cycle

This is my Pink Panther 12 frame walk cycle from second semester.

Car body modification Drill 2


This is my second drill, second attempt. Time limit 2 hours to modify 5 major components of the vehicle without using existing geometry. I chose the wheel/tires, hood, both bumpers, side skirts and I eliminated the rear license plate inset and the gas filler to make the body more smooth.

Spartan Helmet Drill 1




This is my second attempt at the Spartan helmet. 2 hour time limit I finished 15 minutes early.

Ian Sisson!!